The Verge’s music editor, Dan Koeppel, is excited about the possibilities of this new approach to the game audio experience.
But in order to make the transition work, the editors have to first figure out what exactly they want in terms of game audio.
So far, they’ve been limited to the likes of the sounds of the protagonist’s sword swings and some of the music that the player will hear when the protagonist enters a building.
But there’s more to be done.
Koepples music editor Dan Koester explains that while he’s been working on the video game audio, he has been trying to figure out how to bring some of these other sounds to the video games that he’s already worked on.
“I was really focused on getting the audio to be the same as the music, to have a similar feel and feel, and I was thinking, I don’t want the sound of my character in a video to sound like the sound you’d hear if you were in a room with other people,” he says.
“So that’s the thing about audio and what makes it interesting is that you have to figure that out.
I’m not saying it’s the only way to do it, but I’m really excited to find out.”
The process of creating this new music will take a little while, so we’ll keep you posted on any news as it develops.
For now, check out this video about what to look for when looking for music in a game.